using System;
using UnityEngine;
using UnityEngine.UI;

[Serializable]
public class CanvasPlayer
{
	public GameObject MainCanvas;

	public GameObject ToolsMenuCanvas;

	public GameObject PalyerButtonPanels;

	public GameObject OptionMenuCanvas;

	public GameObject WeaponPanelCanvas;

	public GameObject PlayerWeaponPanelsCanvas;

	public Slider SensivitySlider;

	public Text currentSensivity;

	public GameObject ChatCanvas;

	public Scrollbar ChatSliderVal;

	public RCC_DashboardColors DashboardColos;

	public GameObject GraphicsMenuCanvas;

	public GameObject RoomMenuCanvas;

	public GameObject SpawnTranformKickPlayer;

	public GameObject KickPlayerObj;

	public GameObject YouKicked;

	public GameObject SaveMenuCanvas;

	public Text SaveNameText;

	public GameObject YouDontHaveCar;

	public GameObject ChatLocal;

	public GameObject TextPlayerName;

	public GameObject[] ChatButtonClose;
}
